ZombieJamboree's avatar
My only critique would be the "fog" farther down the hall shifts colors rather abruptly instead of being a smooth gradient transition. I also personally feel that the end of the hall is lacking in a little color or detail, but that's probably more of a personal preference than anything.

Also, stop being so good. :D
Spex84's avatar
Haha, I totally agree with your critique, thanks.

I wasted ages f*cking with that fog, its saturation, color, density, blah, blah, blah. Tried hand-painting it, tried using a Z-depth pass on the base render as a mask for the fog...
Finally, I decided I should just leave it alone, and maybe the solution would magically appear to me later.
I may just do a version that fades to black in the distance, or something.
ZombieJamboree's avatar
In every render there's always something that I spend ages on that in the end is so very trivial and yet still turns out almost the same as the first render anyway!

You could always go overboard and just to a particle simulation or something, haha
Spex84's avatar
I actually tweaked this one a bit, hand-painted the fog a little more, added some bloom,picked out some of the highlights in the distance, moved it more towards blue. I may upload it, we'll see.