RBL-M1A2Tanker's avatar
Sure they could. You make the chassis bigger to accommodate the weapon system used, either to handle the recoil better, or just to distribute the weight more efficiently.

Granted, I think it'd be crazy to do it, but you COULD do it lol
Amuscaria's avatar
With no barrel, the round would just drop out of the cannon. That and the round itself would be 10 tons a piece and would go like 50 feet (then again, that's about the range of the big BT weapons, lol).
RBL-M1A2Tanker's avatar
Wait, 10 tons apiece? How the hell do mechs carry several rounds of those things then if they increase the weight of the machine several times?

Damn you reality and physics trying to intrude on game logic!
Amuscaria's avatar
I'd pretty much stop bothering with the physics when I draw mechs these days. Cuz they can only crumble in real life. :P
Centurion13's avatar
There is no actual technical problem with the over and under barrel configuration. They would have to be packed tightly together at the breech. But to be honest?

The game's resolution breaks down when you look too closely at the function of in-game things like these guns. You are below the 30-meter limit and can see the individual pixels, so to speak. Arguing whether those pixels should be grey or black falls into the realm of opinion. At the scales we're talking, it really doesn't matter whether the guns would throw each other off from recoil, whether there is a possible compensating system for the barrel movement, or what - as long as the idea itself isn't TOO jarring, it is, as Eriance might say 'all good'.

And that is very much what Eriance means by 'not bothering with the physics'. He DOES bother with the physics - that is why his tanks appeal on so many levels. However... he is applying the physics on a much larger scale than we're discussing here.

Steve
RBL-M1A2Tanker's avatar
Only because we haven't come up with the materials and technology to make them work. Although the Japanese do have a mech that works now.

Somehow I'm not surprised. ;p