Jolly good, that's something, at least.
Quite.
What I've actually decided is that, before Dahnnae ran into Mudd, he really was crazy. He made up personalities for most of the things around him, and everything they've discussed has stemmed entirely from information he's already known.
But with the function "Communicate", it gradually translates from him being crazy to the things actually talking. I've decided that, if a thing is old enough, it develops a consciousness--with things in nature like rocks and trees, it's totally different from a human consciousness and mostly only the empaths (a magic-user whose magic is already aligned with a certain aspect of nature) can understand them. But for things that are made by humans or are constantly in contact with humans--so, like, a clock or a chair or the walls of a building--are heavily influenced by what goes on around them, and they begin to seem human like.
The function is slowly allowing Dahnnae to understand these things with human-like consciousness.
And I don't know if that explanation made any sense.
Well, that actually has little to do with it. Elves just like bright colors, and the stripes had to do with my attempt to make it steampunk.
I'm still working on that. So far, I'm pretty sure I'm gonna go with /kind of/. I think I'm going to change their meeting to a bit later, so they weren't friends so much as teacher/protege, until Bechen figured out Dahnnae's kind of a derp and doesn't really need teacher status. So Bech will still kind of have a hero-worship/crush thing on Dahnnae, and Dahnnae will be TOTALLY oblivious, until such a time as I choose to blow this info. Because Bech is way too proper to let a silly thing like a crush mess with his business relationships, and Dahnnae lives in his own little world.
NOTICE THAT YOU ADDED 'BOTH INSANE'.
Insane people do two things, when confronted with another insane person; decide they are a potential threat and act accordingly, or latch on and go 'OHMYGOD BEST BUDDIES FOR LIFEEE'