Sunnycat17's avatar
Wow, this simply looks amazing. Hatchet blade is a little off, but it's amazing.
That thing LOOKS comfortable though...
If ya can't run in them...*gasp* CONNOR, YOU DEFIED THE LAWS OF PHYSICS. :omg:
Word-of-wisdom's avatar
You mean like every AC game?

Jump off 16 story building.
Catch self with tiny metal hook on forearm without ripping arm off.
Fall 10 more stories.
Dust self off, stab gaurd.
Sunnycat17's avatar
Yep.
And how you can kill someone instantly by simply stabbing them in the back.
Or run 60 feet infront of guards when you're sprinting at full speed, and they don't notice you until you're withing 40 feet of their view.
Oh that's right, assassins will hide in plain sight.
Word-of-wisdom's avatar
Indeed.

:iconaltairplz::iconsaysplz: Where my wenches at?

Well, they do kind of wiggle around for a bit. The blade is supposed to be long enough to pierce clothing and armor. And I assume they know where to stab to kill pretty quick. And the gaurds do need a certain sight limit. And since when are videogames realistic? They they wouldn't be fun. :D
Sunnycat17's avatar
People are wanting games to be realistic. :|
I say throw realism and safety out the window and try everything! Even combustible lemons should be tried out!
Word-of-wisdom's avatar
Well, a line should be drawn. Can you imagine how frustrating AC would be if the gaurds could see you across the street? Or if you get shot in the leg in MW3 you are crippled for the rest of the game? And, worst of all, NO RESPAWN! :nuu:

EVERY game should have combustible lemons. :iconlemonplz:
Sunnycat17's avatar
That's what too realistic would be. They have to make the game easier, or we wouldn't be able to play with our vastly inferior brains.
Word-of-wisdom's avatar
Yep. Wait, Inferior to what? Never mind. I'll take your word on that. A game needs to have a balance between realistic, and managable.
View all replies