Alextc1's avatar
Twist it baby, twist it! LOL Really nice! ;)
StarwaltDesign's avatar
:w00t: twisting as far as I can go without getting those polygon distortions! :giggle:
Alextc1's avatar
You won't get any ugly distorsion as long as you make sure to have enough geometry on the objects by increasing the segments ;)
StarwaltDesign's avatar
Yeah but it adds to your render time:shrug:
Alextc1's avatar
Not very much, what's your rig anyway?
StarwaltDesign's avatar
When I use the hypernurbs to smooth things out,i notice it adds to render time. I just use the render engine that comes with C4D. There was one I was thinking about, someone recommended it to me but wasn't up for spending anymore money, can't remember the name now.
Alextc1's avatar
I use the same render engine but there are little tricks to cut the render time a bit, like setting the global illumination to low-low instead of medium or high. As a result you get almost a half of the original render time and you won't notice any difference. Or make things bigger so you can decrease the ambient occlusion's accuracy... With that kind of lil' tips I rendered this [link] in like 15 minutes, wich is not that bad imo.
StarwaltDesign's avatar
How much bigger? Like compared to home grid....sorry don't use numbers- they don't make sense to me. You have to explain it to me with a visual comparison.
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