choosybeggar's avatar
I play a quick, dirty game of Minesweeper. I've got quite a bit of experience with the game, so I don't even use the flags most of the time. Seeing this game, I think, Great! I start the hardest version. All is going great...for seven seconds. I click on a square which my instincts tell me is safe, but it is a bomb.

WHAT? I look closer. Right next to it is a non-bomb square that has not been revealed by the wave of non-bomb-ness that should have cleared it. Trying a few more games and coming up against this same problem multiple times, I feel I must rage.

WHHHHHHHHYYYYYYYYY? Of course, if the coding simply won't allow you to make the changes, than that's okay I guess. I won't hold it against you.

If you're confused by my claim, I'll try to explain to you in my non-code understanding. Every square that turns completely blank when you click on it passes on the click to adjacent squares, creating a whole wave that converts all the touching blank squares, plus all the numbered squares touching those. What's missing is this simple thing: the blank squares do not convert diagonally adjacent blank squares. If you change that, it'll make the game correct.

If you aren't interested or something won't let you change it...oh well. I'll be fine.

Great game, the rest of it! I think I'll try the easier versions to compensate for the different play style it requires.