Wow thanks for the most intelligent comment I've ever gotten! I'll be loading my game art portfolio pieces soon and I would love more feedback from someone in the industry.
At 2,022 triangles this is pretty good. Small enough to fit into a Nintendo DS screen, if it is the only thing you draw (Nintendo DS has a maximum of 2,024 triangles per V-blank).
By profession I am a lead game programmer (currently with Eidos) and this looks like game-oriented material so listen up: Pros: Your use of polygons is good. Tight and efficient. The textures are also appropriate for middle-end devices such as the GameCube.
Cons: The face is a little flat to me. It might be perfect for other people though so it falls into a shady realm. I would add to the texture and add to the polygon count for the sake of making the face more menacing. Your description consists only of 8. Even if this is a repetative series I would actually give a bit of information for each. It would sure make it easier for reveiwers to do their jobs.
Wow thanks for the most intelligent comment I've ever gotten! I'll be loading my game art portfolio pieces soon and I would love more feedback from someone in the industry.
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You might even be one hell of a profesional, but if you don't SHOW it and PROVE it, how will everyone know? These facts are important not only when you are looking for a job, but in any situation when you wish to showcase your work. I decided to share a few guidelines that might help you give the best of yourself and help you be a better profesional.
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`karemelancholia is one of the most genuine deviants you could ever met. Always active and a true deviantART cheerleader and supporter in every aspect. You can always count on her to lend a hand or get involved, and you usually will find her doing large amounts of both at any given moment. She's consistently reports on contests around dA, showcases the efforts of her fellow artists and shows her charitable side through various activities. Besides all of this, she's a truly talented artist which is why she's an obvious choice for deviousness this month. Read More
Devious Comments
By profession I am a lead game programmer (currently with Eidos) and this looks like game-oriented material so listen up:
Pros:
Your use of polygons is good. Tight and efficient.
The textures are also appropriate for middle-end devices such as the GameCube.
Cons:
The face is a little flat to me. It might be perfect for other people though so it falls into a shady realm. I would add to the texture and add to the polygon count for the sake of making the face more menacing.
Your description consists only of 8. Even if this is a repetative series I would actually give a bit of information for each. It would sure make it easier for reveiwers to do their jobs.
L. Spiro
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