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Eskoz Featured By Owner Mar 3, 2013
This is pretty cool and the motion itself is pretty nice as well, especially the secondary motions of the butt cheeks. Also props for having the patience to work with 2D animation and to even go so far as to color it :)

Now I realize you didn't specifically ask for any critique, but here's some anyway. Feel free to ignore everything after this if you're not interested.

Just small things to think of if you ever animate more: There's a slight floaty feeling of everything moving at the same speeds. For example by making the butt accelerate a little bit more when it comes down, would give it more feeling of weight. (I'll send you a rough modification to show you what I mean). Basically modifying the spacing between frames or holding certain frames for smaller amounts of time and other for longer would help.

For the part where she turns you could have added a single frame for anticipation. At the moment it sort of feels like the camera is turning and not the character. Basically if she were to first slightly turn to the opposite direction before turning the other way, it would give it more of the feeling that she's doing the turning and not the camera. Of course you could have added anticipation to other parts as well, but that was the main part where I noticed the lack of it while watching it.

A small thing about the legs. In the frames when the legs hit the ground, it feels like they should already have hit it in the previous frame or somewhere between, but they still slide one frame backward. Basically the line of movement on the knees seems to first go mostly down and then it a bit too suddenly goes mostly backward. Also you could have the hips yield slightly at that point as well, again giving a feeling of weight. Now they kind of stop like hitting a wall, but this is also a minor thing as the secondary animation on the butt cheeks covers it slightly.

Having said all that, I'd advice being careful with some of the things I mentioned, like anticipation and overlapping. As if you go overboard with them you can end up with overly erratic & bouncy animations. I also realize that polishing animation in 2D can be extremely tedious and time consuming compared to 3D. On the plus side you won't have to take the polishing quite as far as you would have to in 3D, but it will still obviously take more time to animate & polish in 2D. Of course if you do take it as far as one normally *should* with 3D (I don't, usually :P), you'll end up with some very beautiful 2D animation. There's just a certain charm to to 2D that 3D doesn't have.

I hope some of this makes any sense.
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