Phantom-Shadow16's avatar
So you couldn't submit it?
Darukin's avatar
Nah couldn't unfortunately - don't forget it would have to have been colored, made game-res etc
Phantom-Shadow16's avatar
Yeah thats true. What is the poly count on it? If its for a game doesn't it have to be relatively low?
Darukin's avatar
Yea for game must be converted to low-res
For this high res sculpt it was around 30 million polygons (lots of redundant polies ofc) across all subdivided subtools
thanks
Phantom-Shadow16's avatar
No problem keep up the awesome work!