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All Deviations
~WantedMan:iconWantedMan: Aug 24, 2006, 4:45:34 AM
high polygon!!! I started with one low poly mesh and then I transformed into one high poly in Zbrush to get finer details on the skin surface

Devious Comments

~Digit82:iconDigit82: Aug 23, 2006, 1:35:25 PM
WOW! Great work! Nurbs or polys?
~WantedMan:iconWantedMan: Aug 24, 2006, 4:45:34 AM
high polygon!!! I started with one low poly mesh and then I transformed into one high poly in Zbrush to get finer details on the skin surface
~WantedMan:iconWantedMan: Aug 24, 2006, 4:58:06 AM
correction! After exporting the base mesh to Zbrush I work with subdvision, than I turn back to Maya and convert it to a high poly surface or use it as a displacement map
~Digit82:iconDigit82: Aug 24, 2006, 7:32:40 AM
OK, so it ended up as a polygon model. It looks really GOOOOD!
Thanks!! :D
~Digit82:iconDigit82: Aug 24, 2006, 1:17:45 PM
you are welcome!!! kee it up!
~gus-kitagawa:icongus-kitagawa: Aug 29, 2006, 6:27:24 AM
pqp, hein!
mto bom, cara!
é isso aí!

--
GUSTAVO KITAGAWA
Contacts:
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mail: gus.kitagawa@gmail.com
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