1337gamer15's avatar
Hey I'm a 3D model porter for source engine, I've been working on a Skullgirls model pack, but have only had the luck to find a model of Peacock that I ported a while back. Could you possibly send me the Skullgirls models you've made so far and then I can port them for use in Garry's Mod and Source Film Maker? I got a fanbase of a steam group begging me for them and all. Please keep in mind that source cannot handle fur particles, so you'll have to redo the hair as mesh if possible. Export them as .obj as well, and I'll be able to port them for use in Garry's Mod and Source Film maker. If I must pay you somehow to do so, please keep in mind the finished compiled and ported models will be uploaded for free download in the Steam Workshop once the pack is completed.
leojones's avatar
These models are not well-suited for real-time use, as they have a high polygon count (even with subdivision surfaces turned off), they have mostly solid-color textures and the rigs are not optimized (many joints were tweaked after the pose was set and I used cloth simulation to adjust clothing, such as Squigly's skirt and sleeves).

They would need a LOT of work before they could be used as game models, I'd have to remake most of the mesh topology (not just add a hair mesh), and there are other things I'd rather do right now (such as work on making detailed models of the other characters).

If you want low-poly models of Skullgirls characters, I'd suggest you talk to the makers of these three low-poly textured models: Valentine; Parasoul; Filia
1337gamer15's avatar
I can do all that, i'll decimate them if I have to and even try making the hair myself. And don't worry about bones or rigs cause i'm gonna have to replace the skeletons anyways if they are to be ported into source engine. At least give me something to work with. I get a model ported just about everyday to keep my steam group's mouth's shut, so it's probably something i'm more than capable of doing.
leojones's avatar
As I have already answered to another commenter, I do not intend to release these models for just anyone to use. They were each created specifically for their respective renders (some are even unfinished in parts not shown), for the purpose of practicing character modeling and scene composition and to pay homage to the game.

Once I feel I've done enough characters, I may go back to the old ones and make new renders, maybe some animation, and maybe, later on, I MIGHT even do low-poly versions of each one with the intention of releasing them (if I feel enough people would want them). Either way, I'd rather have the final say in the design of the models before releasing them, if I ever choose to do so.

Should you want to make your own Valentine model, using this model sheet is a good way to start (it helped a lot with mine).