24 frames... per... second... *faints* but I totally agree, more frames = smoother flow; I kinda had to get lazy where Sesshoumaru comes in because I took 30 minutes per frame to try make him look perfect u.u;; and I actually did try cell shading, but it looked horrible compared to the realistic background I've already set up T^T;; so that's why I'm thinking of just doing lines/ sketch animating after the first ten seconds (which is the intro)
Thank you, I've always wondered why simple, short animation clips would take a whole team to complete it - now I know. XD
oh! btw, can you help me with my next project - the dress-up game? Just with setting up- I think I can make the clothes move onto the body (saw a tutorial briefly) but I also wanted the option of changing backgrounds/adding music/changing eye/hair colour with arrows, etc. Is that all in flash as well?
(and I'm almost done the lineart for the collab, I hope you'll be in a colouring mood next week! I can do the bg if you'd like~)