Jacob-3D's avatar
Hey Zach, I think you have a lot of great ideas for look, practicality, utilization, and overall style of the UI. My only comment is with the colors you chose, nothing really stands out. When you're playing a game, you need your most useful info popping right out at you with different colors to indicate different things. That's my only comment, everything else looks great :)
ZackF's avatar
Just a quick update, I realized I misunderstood you at first and I get what you mean about associating different colors with different ideas. I've got a bright, glowy warm off-white for highlighted and current actions now, as well as colorizing the health bars by damage taken.

Tried switching from gold-dominant UI to a green- or blue-dominant UI but I wasn't able to find anything I liked, so I think I'll stick with gold-dominant UI for now and if it becomes a problem in the game itself I'll look into switching it around.
ZackF's avatar
Yeah, I agree. There are so many similar colors between the environment and UI right now. I liked the idea and feel of an amber-colored UI but it just fights too much, considering yellows and oranges will show up in the environment a lot. It'll probably be better off switching to a green-dominant color scheme.