BJPentecost's avatar
I made the matcap material myself kinda on accident XD. Maybe I'll post a tut on how I made it. :3 How does that sound? That way you can tinker with it yourself and get something you like. :3 
PenumbralBeast's avatar
actually you can save the material at out as a zmt. :) which can be shared like any other file! and as a reply to your other reply, 22k isn't exactly game-asset worthy *unless he was like 5 stories tall* but that's still great for a pretty render. i'm amazed at how smooth your model is after posing. I take it you posed the lowest subdiv?
BJPentecost's avatar
" I take it you posed the lowest subdiv?" Yup.

22k isn't exactly game-asset worthy Well the fact is, we're not likely to see a model this complex in games anytime soon anywhere, even on the PS4. Though you might be happy to know that the PS4 is pushing poly count higher than ever before, 15K for non-hero assets I heard. So maybe someday soon. And anyway, if I can get the low res down to 10K (quite possible) You'd be surprised what can be done with dispmaps. Like I said, that's probably a ways a way but not too far of a way. ;)
PenumbralBeast's avatar
I can believe that. I just know that 22k is just alot of polies even for hero models xD (even though Shatterer from gw2 was like, 80k tris.. ) I'm excited to see what's done with the PS4 inside of 5-6 years :) ps3 games now look amazing.