Well, to be absolutely honest with you, I'm not using blender and therefore I can't really help you if it comes to technical questions. >___<
But if you're not quite into blender yet, I would recommend you using Maya or 3ds Max anyway. It's not that blender is bad (quite the opposite : blender seems to be more user-friendly than other tools, since my friend is using it for modeling), but since each larger studio works with a certain pipeline connected to Maya/Max, you won't see much of blender once you entered the industry. D:
I'm talking out of experience, since I'm working as a VFX Technical Director right now and everyone's using Maya here.
Anyway, if you have more general questions regarding to workflows, techniques and such, just feel free to ask me about it.