AngelERenoir's avatar
Oh, ok. Do you know any tutorials for rigging?
Athey's avatar
Oh, but that tutorial uses the Physique modifier. Just so you know, there's an alternative. Instead of using Physique, try using Skin. I've used both (Physique is an old standard, and waaaay back in the day when the studio I'm working at made ps2 games, our engine only supposed Physique, so I'm more than familiar with it) The thing is that Skin is probably a much better choice. -Especially- if you're rigging something a little more high poly. Super low poly is fine with Physique, but the more dense the mesh becomes, the more annoying it is to try and rig it with Physique. The envelopes in Skin help a lot, plus Skin has a mirror weights feature, but Physique doesn't.
AngelERenoir's avatar
Athey's avatar
This was just posted today and I thought I'd point you to it since it's a rigging tutorial - [link]
Athey's avatar
I don't specifically. I'm basically self-taught on rigging, and it's been ages since I needed to look up a tutorial for anything like that so I'm not really familiar with any. You could try looking on 3dtotal.com under the tutorials section. That sight has a rather large list of tutorials on it, so there's sure to be a few there.