You've probably been unfortunate enough to have me type this at you before, but if you apply the laws of economics and technology to art, you are forced to realize that what computers have done for art is MAKE IT CHEAPER. In every way. Once you have the technology, you no longer need to buy the expensive supplies, be they paints or nibs or papers or brushes, and you no longer need to pay for the top talent, because competent use of software creates a new (easier to achieve) base level for what is acceptable.
So what you've said supports my notion in two ways: #1, the digital methods were chosen because it saved costs on time and supplies. #2, the digital methods required less artistry to achieve. It makes for a less fulfilling experience all around in my book.
My own personal philosophy goes further than this, aligning with the digital anarchists who believe you cannot own the rights to a string of 1's and 0's, and thus you have created public domain content if it only exists digitally (and there's really no 'original'), so there's no point in making it in the first place, but obviously, the world hasn't completely caught on to that level of sophistication (or piracy?) yet. Our desire to further open up the Chinese Marketplace will eventually force us to accept this, because there's no way you can fine a billion bootleggers. The future will be uglier.