Resent to new e-mail address. No problem about giving credit when posting colored art. And I'm sure you've got me covered too.
I know just what you mean about the texture issue. I think this is especially problematic when you use a geometric pixel camo, which gives away an overly flat texture immediately, and I might avoid those exactly for that reason. I have a few tips:
-A good shadow layer and highlight layer will help create the illusion of your texture 'wrapping' around the surface. Even if it's just laid in flat.
-You can always try masking parallel plane areas, and then skewing the perspective of your texture to match that angle.
-My homemade angular camo recipe is made using filters like crystallize and pointilize. Experimentation recommended.
All of the above is exactly how I do stuff like this:
[link] cheers!