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~bloknayrb:iconbloknayrb: Mar 19, 2008, 4:23:21 PM
Sweet, thanks :)

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~bloknayrb:iconbloknayrb: Mar 19, 2008, 1:33:46 PM
How do you do your cloudmaps?

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*hoevelkamp:iconhoevelkamp: Mar 19, 2008, 1:49:24 PM
I guess like all the others. I have one high res cloudmap (as far as I know the only cloudmap on the whole net) in 8000x4000. From that cloudmap I generate all the maps I need. Cloning, erasing and so on. Sorry, not hand-painted (I wish I where that good and patient ;))

I recognise this cloudmap in spaceart very often and I sure hope that someone out there has a good heart and uploads (Hi NASA-people, we spaceartists could really... I mean REALLY... need some more high res cloudmaps) some more of these. :D

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*blackbelt777:iconblackbelt777: Mar 19, 2008, 2:04:01 PM
Nice! He inspired many! I love the planet too!

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~pipper-SVK:iconpipper-SVK: Mar 19, 2008, 2:15:48 PM
yes i guess you are right, only cloudmap on net... veeery sad :tears:

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~bloknayrb:iconbloknayrb: Mar 19, 2008, 3:07:37 PM
Wow... Where can I find that?

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*hoevelkamp:iconhoevelkamp: Mar 19, 2008, 3:19:26 PM
Right here:

[link]

;)

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*priteeboy:iconpriteeboy: Mar 19, 2008, 4:12:07 PM
that reflection of the sun on the water makes a world of difference :wow: The clouds are great, do you duplicate the clouds layer and emboss it to get a bump effect? Or do you just duplicate it, make it black and put it off to the side a little to simulate their shadow casted on the planet?...Clouds make all the difference I reckon :nod:

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*hoevelkamp:iconhoevelkamp: Mar 19, 2008, 4:21:13 PM
The whole planet is 3d. There's a layer for the surface and ocean with a map for reflectivity, two layers of clouds with bumpmaps (the cloudmaps throw their own shadows) and one layer for atmosphere. It's rendered with Vray in 3dsmax. Two lights, one reflection and one for the whole thing. This way I don't have to "fake" anything. All I have to do is working in really big maps to get all the detail I want.

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~bloknayrb:iconbloknayrb: Mar 19, 2008, 4:23:21 PM
Sweet, thanks :)

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*priteeboy:iconpriteeboy: Mar 19, 2008, 4:28:50 PM
Lol, Oh yeah. I forgot you do them in 3D, I practised that method once in Vue, making maps for the reflectivity, I'll probably try it properly some other time, though I don't think my single processor laptop with 1gb of RAM could handle large texture files :roll:

One last question, is the bump-map just the same as the clouds? or is it unique and painstakingly made so areas of thicker clouds have more bumpiness, making them appear to rise like huge storms?...Unless you used any o'l texture and got lucky :D

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