The idea I had was using newtonian physics for the huge ships, as well as small fighters/bombers (If I even include any. I'm thinking dogfighting would be obsolete at that point in this particular universe). The ships would also have gravitational reactors, so when they used that to move, it would seem as if they were throwing themselves, as well as possibly having a visual effect which seems somewhat like a ripple, as it distorts space for a second.
I also plan to have no turrets on the Imperial ships, which instead use lasers which have a full firing arc around the ship for defence. As far as offence, I am putting broadside and forward pointing projectile tubes which can fire a variety of ammunition, as well as serve as docking tubes. The primary offencive ammo type would be very fast moving missiles, with anti matter warheads, which would leave trails similar to the engine trails in Homeworld, so it may be an interesting visual as an Imperial ship suddenly sprouts glowing" arms" from its sides, looking vaguely like a squid.
As far as visual style, I want to go for something on the very realistic side, but not completely documentary style like in Battlestar Galactica. I'll have muted sound fx in space, no visible laser beams, and no firey explosions. The trick is to make it look good with these limitations, so I'll see how that turns out. I will probably do a few animation tests with the weapons, when I have the time, so it may make much more sense when I put those up.
As far as college goes, I've been told by alot of people that foundation year here is much tougher than when you get into your major. The first year I didn't have much of a choice with my schedule, plus I had to take a bunch of traditional art courses, the only one which I found useful being Drawing. I feel it was more of a waste than anything helpful. But just one more month, and summer break, so I can't wait to get out of here