DrMan's avatar
The idea I had was using newtonian physics for the huge ships, as well as small fighters/bombers (If I even include any. I'm thinking dogfighting would be obsolete at that point in this particular universe). The ships would also have gravitational reactors, so when they used that to move, it would seem as if they were throwing themselves, as well as possibly having a visual effect which seems somewhat like a ripple, as it distorts space for a second.

I also plan to have no turrets on the Imperial ships, which instead use lasers which have a full firing arc around the ship for defence. As far as offence, I am putting broadside and forward pointing projectile tubes which can fire a variety of ammunition, as well as serve as docking tubes. The primary offencive ammo type would be very fast moving missiles, with anti matter warheads, which would leave trails similar to the engine trails in Homeworld, so it may be an interesting visual as an Imperial ship suddenly sprouts glowing" arms" from its sides, looking vaguely like a squid.

As far as visual style, I want to go for something on the very realistic side, but not completely documentary style like in Battlestar Galactica. I'll have muted sound fx in space, no visible laser beams, and no firey explosions. The trick is to make it look good with these limitations, so I'll see how that turns out. I will probably do a few animation tests with the weapons, when I have the time, so it may make much more sense when I put those up.


As far as college goes, I've been told by alot of people that foundation year here is much tougher than when you get into your major. The first year I didn't have much of a choice with my schedule, plus I had to take a bunch of traditional art courses, the only one which I found useful being Drawing. I feel it was more of a waste than anything helpful. But just one more month, and summer break, so I can't wait to get out of here :D
djomally's avatar
looks like you've got a great idea on how you want your ship-to-ship engagements to look like, you said no fiery explosions right. well fire can exist in space for about a split second granted but it can exist, i myself would put a quick burst of fire(that would slightly look like liquid)and then have it look as though atmosphere is venting at extreme amounts depending on the size of the breach, if you would like to talk more about this then message me bro, im not trying to tell you how to do it but if you want i have some ideas you might find interesting
DrMan's avatar
Yeah, I've been contemplating these types of things for quite awhile now, and I'm starting to get a style set down. Any input is more than welcome :D


As far as explosions go, I recently read an article about what an explosion might look like in a vacuum. I don't remember the URL, but according to the author it would just be a very brief flash of light. Now I'm not going to go that far, as far as realism is concerned, and the author also didn't talk about the leaking of gases which you pointed out. I will definately have some form of flame effect, and huge amounts of debris. At this time frame in my universe, however, the crew aboard these ships is very small compared to other sci-fi ships, and real life ships, because of heavy automation inside the ship. I thought about this, and decided that most of the ship would probably not be pressurized, except for the command room, crew quarters, and emergency access tunnels (Or it could be compartmentalized, where sections can be filled with air, if someone needed to enter them).
djomally's avatar
also you might want to consider that with the decompression of certain areas of the ship, it might look as though its collapsing in on itself due to the effect the the escaping atmosphere will have, but alot of the gases that would escape would freeze almost the second it leaves the ship so you would not only have wreckage from the ship but also a good amount of frozen fuels and water , along with coolant liquids and such.and yes i believe i've read the same article, it did have a great view of what a massive explosion like that would look like
DrMan's avatar
Yeah, if a massive explosion isn't realistic in space, large amounts of flying debris, and escaping gas cetaintly is, and should look just as cool, if done right :D
djomally's avatar
BTW the Union flagship looks very impressive man
i surely wouldn't want to face off with that behemoth with nothing short of the same class warship,
DrMan's avatar
Oh, just wait till I unveil the Imperial Command Ship.
djomally's avatar
OMG sounds like a beast of a ship man
can't wiat to see it
DrMan's avatar
It may be awhile, since its going to be part of a plot element that appears near the end of the story, which foreshadows an even larger story, which I don't want to spoil just yet.

I can always make the model though, since its not the look of the ship which is in the plot, but an ability.
djomally's avatar
dude i can't wait to see your story put into play man it sounds great, what will it look like a CGI movie, i was wandering
DrMan's avatar
All live action/with CG effects. I'm hoping to start out with a series of short episodes, and see where it goes from there. I'm going to start out small, and then add crazier and crazier stuff, as my filmmaking skills improve, and I get access to more resources.

Maybe, just maybe, one day it might become a feature film.
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DXBigD's avatar
Hmm, interesting ideas. You've got my attention so we'll see how it turns out. College was pretty easy for me but a lot of classes weren't too interesting or useful...that's all normal, don't worry.