Actually, according to PC Gamer, you can. I believe they also offer a service where they'll split the profits between you and them, them getting 20%, and they'll handle the publishing side of game development.

I've been debating using it, as it has great porting options. My main concern is programming. I've presently got everything else at my indie studio for making a tech demo in pretty much any engine (we're so far using UDK) except a programmer.
Tsukuart's avatar
You have to have a programmer or at least some knowledge of programming. Have you made any games yet? The lack of a programmer isn't holding you back or anything?
I know programming methodology but I have no languages memorized as of yet. I've actually made several proof of concept demos, and am now working on an adventure game as my senior project that I'm hoping to see released by June. If you have the right people and the right engine, you can work around it, it just isn't easy. A lot of indie devs are hoping Unreal Engine 4 will change that.
Tsukuart's avatar
Seems interesting
One would hope, otherwise it'd be a pretty sucky game :P
ParadigmFallen's avatar
*Responding from my regular PC account*

With most engines. Construct doesn't require one, but its one of the few engines that doesn't. We're in the process of getting an adventure game done, then we're going to focus on trying to get a programmer so we can get our initial game ideas rolling. Right now, we honestly do need a programmer if we're going to make anything in 3D.
Tsukuart's avatar
Are you making a 2d game? What kind of game are you planning a simple 3d game. If you plan on using unity I could program a few things or improvise as long as it's simple. I also animate.
ParadigmFallen's avatar
Right now we're working on a Myst meets choose your own adventure style game. The 3D game is a multiplayer shooter style game, but the mechanics are a bit less standard.
Tsukuart's avatar
How much have you done/ how much do you still need?
ParadigmFallen's avatar
Plenty, but producing it is more a matter of having the assets done and the time to script them in Construct. Considering how we're building the game, it should be relatively easy to create the game once the assets are done.