I would say absolutely no. I've heard it said that you need two out of three qualities to be successful. You need to be: very good, very fast, very nice. That's really accurate, but you'll get nowhere without any skill at all.
The press and a lot of fans rattle the cages of the industry, and there's a lot of savagery directed at the mainstream creators for being a bit lightweight, or uninspired, or pedestrian. Let me tell you that maintaining your creativity at any level over a career is an achievement, and the people who make these attacks do it on the basis that they think they can do it better. Well maybe, for one issue. Or just maybe that person IS the next Frank Miller, or Jim Lee, or whoever. But once you've told your two or three storys that you've worked on for years, that's when the work REALLY starts.
It's true that connections help - a little. But as I said in this piece, I've been around for 20+ years, I know a LOT of people, and I try my very best to be a good, civil and well-mannered man. I still struggle to land good gigs. It's tough out there! But manners help, seriously. Nobody wants to work with an arrogant, ill-mannered arsehole who thinks he/she knows more than everybody else.
Very best,
Liam.
--
'Life blows, and death sucks..." [link] MySpace stuff: My URL [link] My Blog URL [link] MySpace music URL: [link] MamTor website: [link]
All this is great and helpfull, but i get the feeling (not from this journal but in general) that it is more important to know the right people and be "a pleasant fella" than to know what you're doing on the page.
Would you say that this is true?
I hope not, but if this is the case, maybe i should put drawing aside and go study public relations...
P.s. Spawn Dark Ages... wow...
--
"Remember, you're a wreck an accident. Forget the freak you're just nature. Keep the gun oiled and the temple clean. Shit, snort and blaspheme let the heads cool and the engine run because in the end everything we do, is just everything we've done."
From what I've seen and experienced in the industry, with me only being published online thus far, is that those who are dedicated and show their love of the medium and the appreciation of the Publisher, Pros and Ams, and especially the public. Average Joe out there may dig your stuff, but if you don't have the dedicated production and publication, you won't get noticed and you won't get paid.
A lot of the time, you don't get paid much either way, and the biggest thing I notice at the Cons and Panels there are the alternative of turning your comic or story into a pitch to other mediums, Like Motion Picture or Game companies.
Use of MySpace, Youtube, AtomFilms and a few others have fell into a mainstream medium online, but it's so saturated with garbage material, that we've been spoon fed dark material from a black hole and abyss of unoriginal and lackluster quality.
But, that's from my latest venture in expanding my own business and art.
I would say absolutely no. I've heard it said that you need two out of three qualities to be successful. You need to be: very good, very fast, very nice. That's really accurate, but you'll get nowhere without any skill at all.
The press and a lot of fans rattle the cages of the industry, and there's a lot of savagery directed at the mainstream creators for being a bit lightweight, or uninspired, or pedestrian. Let me tell you that maintaining your creativity at any level over a career is an achievement, and the people who make these attacks do it on the basis that they think they can do it better. Well maybe, for one issue. Or just maybe that person IS the next Frank Miller, or Jim Lee, or whoever. But once you've told your two or three storys that you've worked on for years, that's when the work REALLY starts.
It's true that connections help - a little. But as I said in this piece, I've been around for 20+ years, I know a LOT of people, and I try my very best to be a good, civil and well-mannered man. I still struggle to land good gigs. It's tough out there! But manners help, seriously. Nobody wants to work with an arrogant, ill-mannered arsehole who thinks he/she knows more than everybody else.
Very best,
Liam.
--
'Life blows, and death sucks..." [link] MySpace stuff: My URL [link] My Blog URL [link] MySpace music URL: [link] MamTor website: [link]
Yes, being polite is mandatory.
I was hoping that a good comic would be published even if the writer/artist/whatever has never been to the San Diego Comicon.
For example, as a publisher, would it be a problem for you to publish the work of a man to whom you've only spoken
by e-mail? (don't worry, I'm not pitching anything here )
And would you say that young artists should direct themselves to a certain style which they can do well, fast and for a long time, or should they experiment with everything and pick a style according to each project?
--
"Remember, you're a wreck an accident. Forget the freak you're just nature. Keep the gun oiled and the temple clean. Shit, snort and blaspheme let the heads cool and the engine run because in the end everything we do, is just everything we've done."
And I HAVE published people I never met - Matt Coyle, to name one! - based on their work alone.
BUT - "Event Horizon" LOST money, and we had to stop. That's how tough it is, even with names like Bizley, Steve Niles, Chris Weston, etc. Getting the books and talent together isn't always the issue, it's what comes next that is REALLY hard, and getting people to buy it is hardest of all.
Take care, and good luck!
Liam.
--
'Life blows, and death sucks..." [link] MySpace stuff: My URL [link] My Blog URL [link] MySpace music URL: [link] MamTor website: [link]
Great article Liam - I remember reading a similar one you wrote for ImagineFX, unless it is the same one? I can't agree more with the points you made - I think attitude is always key to success. Yes you have to be able to produce strong work, but all some people are bothered about is getting a distinction at college, or simply being better than everyone else. These individuals are often not open to other people's advice, due to their arrogance and like you said - piss a lot of people off who may have good connections in the industry.
Networking is key. It's all about communication skills - the very thing we put down on paper in the first place in the form of artistic expression. Unfortunately, some people lose the ability to interact with people. Computers and the internet are a huge help - but first and foremost you need to know how to ask the right questions.
You have to love what you do - have a genuine passion and commitment for anything you create. If all you think about is the money, you really need to ask yourself the questions before anyone else.
--
Richard (James Johnson)
"One truth is clear 'Whatever is, is right.'"
Alexander Pope
--------------------------------------- The Enemy's Son: Erth Chronicles Book I ---------------------------------------
Sir you have just wrote the truth about comics, its sad but true , and even sadder the people who dont understand all this doing everything they can to sell a product quite frankly no one cares about, I also agree on the civil thing, I have meet with lots of stupid artists who shake my hand and then they back talk on me but oh well no wonder their stuff makes no impact at all, great article!
Devious Comments
Would you say that this is true?
I hope not, but if this is the case, maybe i should put drawing aside and go study public relations...
P.s. Spawn Dark Ages... wow...
--
"Remember, you're a wreck an accident.
Forget the freak you're just nature.
Keep the gun oiled and the temple clean.
Shit, snort and blaspheme let the heads cool and the engine run because in the end everything we do, is just everything we've done."
A lot of the time, you don't get paid much either way, and the biggest thing I notice at the Cons and Panels there are the alternative of turning your comic or story into a pitch to other mediums, Like Motion Picture or Game companies.
Use of MySpace, Youtube, AtomFilms and a few others have fell into a mainstream medium online, but it's so saturated with garbage material, that we've been spoon fed dark material from a black hole and abyss of unoriginal and lackluster quality.
But, that's from my latest venture in expanding my own business and art.
Cheers on the post!
D.
--
What, me worry?
I would say absolutely no. I've heard it said that you need two out of three qualities to be successful. You need to be: very good, very fast, very nice. That's really accurate, but you'll get nowhere without any skill at all.
The press and a lot of fans rattle the cages of the industry, and there's a lot of savagery directed at the mainstream creators for being a bit lightweight, or uninspired, or pedestrian. Let me tell you that maintaining your creativity at any level over a career is an achievement, and the people who make these attacks do it on the basis that they think they can do it better. Well maybe, for one issue. Or just maybe that person IS the next Frank Miller, or Jim Lee, or whoever. But once you've told your two or three storys that you've worked on for years, that's when the work REALLY starts.
It's true that connections help - a little. But as I said in this piece, I've been around for 20+ years, I know a LOT of people, and I try my very best to be a good, civil and well-mannered man. I still struggle to land good gigs. It's tough out there! But manners help, seriously. Nobody wants to work with an arrogant, ill-mannered arsehole who thinks he/she knows more than everybody else.
Very best,
Liam.
--
'Life blows, and death sucks..."
[link]
MySpace stuff:
My URL
[link]
My Blog URL
[link]
MySpace music URL:
[link]
MamTor website:
[link]
I was hoping that a good comic would be published even if the writer/artist/whatever has never been to the San Diego Comicon.
For example, as a publisher, would it be a problem for you to publish the work of a man to whom you've only spoken
by e-mail? (don't worry, I'm not pitching anything here
And would you say that young artists should direct themselves to a certain style which they can do well, fast and for a long time, or should they experiment with everything and pick a style according to each project?
--
"Remember, you're a wreck an accident.
Forget the freak you're just nature.
Keep the gun oiled and the temple clean.
Shit, snort and blaspheme let the heads cool and the engine run because in the end everything we do, is just everything we've done."
And I HAVE published people I never met - Matt Coyle, to name one! - based on their work alone.
BUT - "Event Horizon" LOST money, and we had to stop. That's how tough it is, even with names like Bizley, Steve Niles, Chris Weston, etc. Getting the books and talent together isn't always the issue, it's what comes next that is REALLY hard, and getting people to buy it is hardest of all.
Take care, and good luck!
Liam.
--
'Life blows, and death sucks..."
[link]
MySpace stuff:
My URL
[link]
My Blog URL
[link]
MySpace music URL:
[link]
MamTor website:
[link]
Networking is key. It's all about communication skills - the very thing we put down on paper in the first place in the form of artistic expression. Unfortunately, some people lose the ability to interact with people. Computers and the internet are a huge help - but first and foremost you need to know how to ask the right questions.
You have to love what you do - have a genuine passion and commitment for anything you create. If all you think about is the money, you really need to ask yourself the questions before anyone else.
--
Richard (James Johnson)
"One truth is clear 'Whatever is, is right.'"
Alexander Pope
---------------------------------------
The Enemy's Son: Erth Chronicles Book I
---------------------------------------
--
Lions ROAR! kitties shit their pants!
The article is updated from the ImagineFX one, with new stuff added, and some taken out...
Likewise, you're bang on.
Talk soon!
Best,
Liam.
--
'Life blows, and death sucks..."
[link]
MySpace stuff:
My URL
[link]
My Blog URL
[link]
MySpace music URL:
[link]
MamTor website:
[link]
Very best,
Liam.
--
'Life blows, and death sucks..."
[link]
MySpace stuff:
My URL
[link]
My Blog URL
[link]
MySpace music URL:
[link]
MamTor website:
[link]
--
Lions ROAR! kitties shit their pants!
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