Comment on AlphaPrimeSaviour's profile

N647's avatar
hello, found you on the shapeways forums, I m joining in there to, starting to get into the 3D modeling.
any tips ^^
AlphaPrimeSaviour's avatar
Hi there,

Best would be to be willing to learn as much as you can, decide which application you wish to use, and learn everything you can about it. Always be open to feedback, and if you want to create realistic 3D Images, take notes from real life. How lighting looks in the real world. Use references, do not stick to one subject only, like characters, or vehicles, do various different subjects, the only way one will improve, is if you do something different often. 3D has a wide variety of fields in which you can specialize, but they all work together.

Above all, experiment. Many designers in general are to scared to experiment, whether it be with, new settings or things like particles systems, materials, textures, post process effects, it doesn't matter, be willing to experiment, explore the 3D world as well as the application you're planning on using. Tutorials can teach you basics, but creativity is something that cannot be taught. Lastly, best way to improve your 3D skills is to observe folks who are better at designing and rendering, take note of compositions, layouts of scenes, camera angles, lighting, light effects, and post-effects.

If you feel you're not satisfied with your end results on a rendered image, do not stay stuck too long on it. We make tons of drafts before we actually making anything decent, I prefer to not share work in progress works, only final images, as those will reflect for the most part what you are capable of doing.

Above all, no matter if models are sculpted, low poly, or high poly, keep your models clean, design as much as you can with quads, try to avoid using too many triangles, it makes your models look dirty and un-professional, in the end keeping a model clean makes it easier for you to manage the model if you want to do edits afterwards.

Hope this helps, the rest is all up to experimenting, exploring and learning. :)
N647's avatar
Thanks, a lot of what you say is also applied to drawing, in that sense I knwo what you mean, I m starting with blender and a bit of sculptris, havent got into texturign and renderign yet, focusing on modeling mostly for now.

andyea TOPLOGY FTW XD