~Where the world ceases to be the source of what we find fulfilling, and at the point where what we would like to be and what others think we have become melt away, and we are left standing, stripped of everything that is not truely there. That is the point at which our music defines us.~ Welcome to my gallery
I'm really liking what that Wacom pad can do. I would really love to see more of Listen type drawings. That stuff is incredible...holds much potential. Keep it up...I'll be looking forward to it. Listen...just an incredible piece of work.
hey bro, - just wanted to say thanks for the fave, comment and watch
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i comment because i think your art is worthy of being critiqued. not cos i whore myself. not cos i care about being returned the favor. cos *you* deserve it. get it through your heads. if you think i deserve something, thats cool too.
no thanks needed, one run through your gallery has given me enough inspiration to last me for the rest of my life. I just hope I've created something you'll enjoy as well
hey no probs, bro - haha the 'just gravy' about avatars thing gladyou like mine ^_^ i like the ESC key button. you should make your av an "any key" button now 'that' id comment and fave
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i comment because i think your art is worthy of being critiqued. not cos i whore myself. not cos i care about being returned the favor. cos *you* deserve it. get it through your heads. if you think i deserve something, thats cool too.
Thanks for the feedback on my pendulum set. I like your work here, especially the Twins from the matrix. U def have skills.
As for lighting in 3d programs, read into inverse distance lighting. It uses algorithms to mimick how real lights work with their intensity in relation to distance from the source. If u can master using it (which isn't hard), the realism of your renderings will increase dramatically.
are those universal terms or just a lightwave thing? I'm using 3ds max almost exclusively. the only thing I've heard of that sounds like what you're talking about here is radiosity/global illumination which calculates the amount of light that bounces off of objects to light up everything rather than having superblack shadows and such.
Now it's time for September 2008 Visual Art Features, many new art to discover!
Don't forget that many artists need to be viewed, they deserve it! Fave Fave Fave! My main purpose in doing a monthly feature about (to my point of view) 'the best visual art' is to put in the same level as well wellknown artists and popular creations as unknown artists and under-exposed creations. Artists need to be supported. So don't be shy!
Visit their pages, support them by faving, commenting, and when you see a deviation that you like also view their gallery entirely, like that you can decide if you will devwatch them or not. Viewing only a deviation (what is great) is not enough
And if you want to see your favorite visual artists or art selected to be in this feature for the next month, send me via note the links/thumbs!
`arcipello's artwork is instantly recognisable. His vibrant colours and sci-fi scenes are breathtaking at times, pulling you into a world where man and machine live in colourful harmony.
An inspiration to many, Daniel's dedication to his craft is evident throughout his gallery, with many of his beautiful prints hanging on walls across the globe. In recognition as being one of the most successful artists in our deviantART community, we're delighted to award this month's Deviousness Award to `arcipelloRead More
Devious Comments
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i comment because i think your art is worthy of being critiqued. not cos i whore myself. not cos i care about being returned the favor. cos *you* deserve it. get it through your heads. if you think i deserve something, thats cool too.
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i comment because i think your art is worthy of being critiqued. not cos i whore myself. not cos i care about being returned the favor. cos *you* deserve it. get it through your heads. if you think i deserve something, thats cool too.
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haemavores do it better
As for lighting in 3d programs, read into inverse distance lighting. It uses algorithms to mimick how real lights work with their intensity in relation to distance from the source. If u can master using it (which isn't hard), the realism of your renderings will increase dramatically.
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