vholf's avatar
Oh I see, hehe. UV's shouldn't be a problem when using shaders though, and the black squares are probably a few inverted normals, quite easy to fix.

I hope you release it someday :). Great work indeed.
DarkStory's avatar
I just have not learned how to do UV's yet...it is something I have to do. Normals would not be the problem..probably the high poly count on them