Draikairion's avatar
Okay :).

Think of it this way: wolves are naturally digitigrade (meaning they walk on their toes and not the calcaneus/"heel" like humans do). But because the toes are not as good for balance, wolves are quadropeds meaning they walk on four legs to retain balance. Anthros are mythic creatures so their anatomies are obviously not as...scientifically correct...but you, as an artist, can at least fool your audience into believing that your anthro follows the laws of physics. Because most anthros are digitigrade and ALSO bipedal (walks on two feet), it creates balance and center of gravity issues. The top part of the body is much heavier than the bottom making the anthro unstable. Therefore, to compensate, slighting larger tails, larger feet, human knees, and a slightly slouched posture are necessary to make your anthro believable.

Check out part three of my tutorial. It might explain some of this better. Perhaps I will make another part of the tutorial that explains all about center of gravity, posture, and weight distribution. Stay tuned and I hope this helps. Also, I might go into further detail about feet proportions.

~D
kittygirlnya's avatar
I get that, don't get me wrong, but that does help some. I know that the foot is my problem, I'm not sure how to make it look proper to the rest of the leg. Either it's too long or too short. The toes, yeah that I'm gonna be working on more and I saw all your tutorials, they were a great help in some ways and others I already knew. I'm just trying to figure out how the foot is in relation to the rest of the leg. You know?
Draikairion's avatar
Gotcha. Okay, I'll see if I can produce something more helpful ^^

~D
kittygirlnya's avatar
Thank you!!!!!!! You are a LIFE saver!!!