PhiTuS's avatar
Oh yeah, I heard about this.

I think before I seen it occasionally when people are entering doors pr sp,etjomg. And then I first heard the term when I watched a James Yeager video. He argued that stance in the end doesn't really matter, 'cause what's more important is shooting on the move and your body shifting accordingly (instead of just standing there, increasing your risk of getting shot) Proper grip still matters of course.
Exotice1911's avatar
All correct my friend, I was just wondering if you'd add it to your tutorials, then again, if you haven't seen it in use, it's kinda hard to make a tutorial about it.  The High Position in the CAR system is my favorite because until the shot is actually fired, there's no actual indication or silhouette to telegraph what you're doing to the human eye.
PhiTuS's avatar
I'll consider it. Luckily, there's youtube vids explaining it (and showing it in action), so I could use that for research.
Exotice1911's avatar
Also, it's the shooting system that Sam Fisher uses in the last two Splinter Cell games.  The strange part for me was using the opposite eye to aim with in the extended position.  All my years of shooting fought with me just to change that one little detail.
PhiTuS's avatar
Finally got around to doing this: fav.me/d6tnks5