That was probably mine.
I got tired of people under-describing problems and what they liked in my fractals. I really, really like to see people noticing what's wrong as much as what's right. It's great when everything goes perfectly, but those parts that don't work could be improved.
For example, Aeries mentioned a means of anti-aliasing Apo fractals by rendering big and scaling down in PS. I wouldn't have hit on that by myself, and by doing that I've improved my work a bit. (ANGELIC being a prime example of that, now that my proc can handle big-assed renders better.)