Yeah, only 2 small issues to fix. LOL You would think that LucasArts wouldn't release another stinker. It's a bit of Microsoft/Bill Gates 640kB.. moment. They couldn't grasp the fact that game will be massive hit with the fans and modding community will go into [mad] overdrive. Perfect example of botched corporate thinking. What I would give for patch on the engine. We were thinking about petition but they would probably ignore the matter...
Sadly with PR it is not so easy, as 1.2 span massive, gigantic fleets on both sides. People supporting the mod came with few ideas to circumvent and mitigate issue (DeFreezer is a huge help), but to be honest everybody waits for version 1.3 which is coming... uhm well I should live long enough for that to happen
And 1.3 should curb if not all then certainly most problems. Project lead had some problems, EvilBob moved across Atlantic, so there were many disruptions along the way. For now pretty much bored of 1.2 and endless tinkering with xml because it always run into ground no matter how you want to cheat fate.
Oh and it is only fair for you to know that I'm lurking on TR forums under name Thrawnizator. Not many post because TR is probably most stable mod for FoC ever created and my main "occupation" for PR is reporting bugs and trying to cheat retarded&archaic game-engine with xml. And I defo not belong to the eat, breathe, sleep SW fan base so quite [?very?] often I haven't got a clue what guys are debating. I will always put DS9, B5 and SG Atlantis before SW.
Cheerio!