Thanks for the critique! It's essentially my first time putting something like this together -- while the character style / deformation is very Paul Robertson, I didn't reference his animations -- in comparison, Paul's work is MUCH more fluid, dynamic, and over-the-top. Animation-wise, I actually referenced a lot of fighting games, particularly KOF and Garou (still overall pretty weak I agree). I'm not a character animator, it's something I really need to improve on. Up to now, most sprite animation I've done has only been walking, and some wave-like animations (clothing/hair). I'll definitely work on improving!