buckoe1's avatar
I had just basic art classes in high school but then I had stuff like Visual Design Theory in College...also taught a basic one for a semester last semester :3...but it was more Business oriented. It sucked though XD...the class design got all messed up and it just sort of turned into a learn it as a go thing but I just sort of gave them mini lessons and stuff. Still fun.
ChibiJojo's avatar
...... So I take it you're all Ian-based talent, no? Hee hee. :glomp:
buckoe1's avatar
I'm using what I learned from those classes :3...it was a guy from Dreamworks. The other guy was a guy from a lot of old game software lol...early 90's still cool though I mean he knew what he was talking about and seemed to have the most fun giving out advice and teaching.
ChibiJojo's avatar
Oh wow~!

Kinda like how I have teachers from Disney and ABC.

Koolies. *^-^*

Doesn't it feel great when you're being taught by somebody who actually works in the industry? :3

They know things and teach things so much better than say... high school art teachers who think they're better than the students and even get jealous when I student is potentionally better than them.

But the teachers don't even apply the art techniques they teach to their own work but boss you on how you should do yours. :/

At least, that's what it's been like in my experience, but it feels more... theory ... like less practical stuff cuz we were learning about the history of art most of the time.

But now, I get to do a lot of drawing. :3 And painting... and sculpting, lol.
buckoe1's avatar
Yeah it does feel cool ^_^. the guy from the 90's he was a bit of a hippie X3...but he did know a lot how to do advertising based stuff and how the industry was started and things like that...he just always had really long lectures X3.

But the other one, he gave great advice, he just had a big ego :3...but that visual design stuff was awesome...I just didn't care for that 3DS max stuff he taught it was to fast and I got to far behind so I didn't retain a thing >_>.

He did all this stuff with the visual design though where it was like use these objects and make them appealing to the eye or I guess like, use 3 squares, 3 circles, or whatever it was 3 black squares 3 white ones or something random XD weird to explain I guess...ended up making comic book covers for a final in there. But that is the stuff I use mostly for my pictures here lol :3.
ChibiJojo's avatar
ah~! The principal of 3, barry mentioned that today, lol. XD

But yeah, squares, circles and triangles are the key shapes that people use for design, and they also can communicate feelings, too.

Like, say... they change the mood of a scene, say the traingles were skinny and tall and formed a sharp spike. This could be the setting for something dark, like if you fell in a hole and... there were spikes at the bottom. >_> Ew... what did I do? XD

Well anyway, we manipulate those shapes the most to communicate ideas and come up with great moods and settings. (even characters)
buckoe1's avatar
Ah lol yeah I guess there was that but that's not what I'm talking about XD.

Like put these three objects together and make it appealing to my eye, make my follow the path etc whatever do you get it XD etc.... that's it. that's all I meant X3 *-_-* :P.
ChibiJojo's avatar
Lol, sorry, I DO get it, but see, I started explaining something else, it's just a nagging feeling, I do it all the time. :/ doesn't mean I don't get what you say.

I learned what you just said last week, actually.

And that's where 'eye-tracking' as Barry puts it, comes in.

When things appeal to the eye, you just keep circling or spiralling over it.

Fibonacci sequence. :3

Or something... called the Divine Proportions, even.
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