ChristopherOnciu's avatar
thank you ^_^ yep it's blender, amazing software!
MiyaYoshi's avatar
Agreed! It's really versatile and powerful.

That texturing is glorious, both soft and rich with detail. I'm super-impressed by your skill! Question: did you paint it inside Blender or export your UVs to paint it elsewhere?
ChristopherOnciu's avatar
both in blender and in photoshop.
get most of the detailing in blender, bring it in photoshop to sharpen details, adjust colors and tweak things here and there, work again in blender to fix any parts of the UV that are not a smooth transition and repeat the process till complete.

mark seams
unwrap
save uv
paint the overall color and rough details in blender
save UV image
open in photoshop (or any other paint/edit software)
detail/edit
save image
refresh uv image in blender.
repeat process as needed.
(its not as tedious as it sounds lol)

it can all be done in blender but if you are doing low poly and want small uv resolutions is better to do tiny (almost pixel) details in photoshop or gimp since blenders brushes can't really get to detailed on small UV's.
MiyaYoshi's avatar
Ohhhh, I see. Right, I get what you mean about going back into Blender to touch up around the seams. I've been exporting the UV and painting the flat colors in Manga Studio first, but I'd like to get more comfortable painting in Blender, so I'll give that more of a shot.

Thanks for your insight!