Thanks so much! The lighting is an HDR with a single orangy color, nothing too complex or special. The trick was the HDR image, cheap and dirty way to get cool lighting. Though use a mapping node combined with a generated UV coordinates vector input to allow you to rotate and shift the HDR to get the best lighting possible from it!
Here is a screenshot of the HDR setup:
i.imgur.com/8DW4JUR.jpgIf you have a G+ I could add you to a group chat with me dpplad and Nyte Skye! We're building up a small feedback chat room for CG artists!
The compositor has a glow on for the cool effect.
Good luck on future blendevours!