Ahaha. Paragraphs, paragraphs everywhere!
Re: Adam/Sacrifice scene; Yes, from Samus' point of view it was a terrible, heartbreaking loss. But as an outside viewer, especially one who loves stories, I can't help but see the faults as well. If Sakamoto wanted people to care about Adam's heroic sacrifice, he needed more than just Samus' narrating and a dramatic death scene. This story is in part about Samus and Adam's reunion, a glimpse of their past, and what he means to her. But with this game's portrayal, it's hard to understand *why* he matters because all we really see is the negative or neutral. We never see or hear *one* pre-death scene where he approves of Samus or shows any kind of positive feelings toward her. All he has is that photo of her and Ian on his desk; everything else is Samus' conjecture. Did she spend her free time with them? Have dinner with them? Talk about life with them? These are the kind of scenes that should have been flashbacked or mentioned, to show that this wasn't all just in her head. That they had an actual relationship, and that we as the viewer should feel sad for that relationship to be ending.
His sacrifice also seems to be a callback to Ian's death, in fact the scenes practically mirror each other. One of the brothers is trapped on a ship that's about to explode, while Samus is desperate to save him and prove her capabilities, but is prevented from doing so. Nothing has changed. Samus is still treated like a child, not trusted to do what she can. If the pre-credits end scene is anything to go by, the lesson in all this was that Adam was right, and she should have listened to him. Sorry, but as a woman, I prefer stories that are a little more empowering than that.
Even if Adam had to die, it would have been nice if he at least showed that he respected her. At the end he acknowledges that she's a Galactic Savior, but he says it as though it's a slight on -him-. *He's* not a savior, *he* can't defeat Ridley, but he *can* blow up Sector Zero and save her. Has Adam been mean/neutral to Samus this entire time because he's *that* insecure?
Maybe it's a cultural thing, maybe it's a guy thing, but I would have preferred to see their relationship start off rocky and then slowly warm up, instead of being rocky the entire way through. Maybe Adam is a jerk with a chip on his shoulder because Samus left after Ian died, but then as the mission goes on, he acknowledges Samus' skills and accepts her input on battle strategies or whatever. They work together like adults with battle experience, rather than getting stuck in this old loop of commander and follower that drove them apart in the first place. Yes, Samus is a woman with emotions, but she's also a battle-hardened warrior with the fortitude to infiltrate and destroy enemy planets by herself. It'd be nice if the game could balance that view, rather than just choosing one over the other. Maybe if Sakamoto had interviewed women in the military, he would have had a better idea of how that works.
Gameplay-wise, I agree that starting a game with all available powers would be boring, but they could have found a better way than "Adam says no." There's no sense of accomplishment when an ability is authorized for use, it's just "ugh, finally." Even when they try to withhold it, like the Varia Suit upgrade, it just comes off as wrong. The best moment comes from when Samus authorizes herself to use the screw attack/shinespark, but then Adam shoots her in the back afterwards, so... I understand they don't want to do the 'it broke/aliens stole it' method like the Prime games, but still. Even -no- explanation for the missing abilities would have been better. Or, maybe her weapons malfunction for whatever reason, and she has to repair them with certain parts from the ship. You have the fun of hunting the pieces down, maybe even from bosses if they're robotic, and if the game was less linear, you could decide which weapons to fix, thus deciding which new areas to explore next! That could be cool.
Regarding MB, I never trusted her in the earlier scenes because of her creepy eyes, so her reveal only justified my feelings rather than make me feel sorry for her situation. Maybe if the game had spent more time building up her humanity rather than being a suspicious person. Or if she responded positively to being called Melissa again, rather than using it as an opportunity to try kill Madeline. However, it doesn't help that the movie "A.I." utterly destroyed me on this topic, so I'm kind of guarded on this stuff anyway. Although it's interesting Sakamoto had Samus feel sorry for MB, maybe there's supposed to be some kind of parallel between her and Samus outside of the Baby Metroid thing. Women used as weapons, then discarded when they assert their own opinions? Hm. Now there's a storyline that could have been developed more.