DanVzare's avatar
Hmm... yes, I think they are region locked. Even if they aren't, there could possibly be an issue with displays.
If my memory serves me correctly, I think the only Nintendo consoles that aren't region locked, is every handheld they've ever released after the Gameboy.
Don't quote me on any of that though.

Ah yes, I know that the way Smash plays is quite different to most fighting games. I know how instead of health you instead have that percentage meter, where the more you get damaged, the more you fly around the screen when you get hit, increasing your chance of being knocked off the stage. I'll probably play it one day. :)
ToddNTheShiningSword's avatar
Darn.
I still never abandoned the idea of sending you a birthday present by literal mail, and seeing the final season has started of Emoticomic, that got me more thinking about that. I could have sent you a Smash. Now I have to keep all the Smash to myself. :XD:

And then, of course, a lot of the difference with Smash involves how you move differently in that than in other 2D fighters. The movement in Smash actually allows for low-quality platforming! As in, actually platforming! So it's different that way, too. And that control scheme! People like the Smash Bros. Melee so much that they still manufacture GameCube controllers, even though the GameCube itself is long dead, just so people can use them to play Smash. And Smash alone. And Smash actually supports GameCube controllers in it's options!

But I think that getting the maximum enjoyment from Smash requires liking a selection of Nintendo characters (and/or things very close to Nintendo's ownership)... and I never got the feeling you liked Nintendo that much. I guess you cared about Pokemon before, and I'm pretty sure you disliked Zelda... but then you also get little bits of Sonic, Snake, Pac Man, Ryu and Bayonetta between the games, and stuff like that. Do you actually like any of Nintendo's properties that much? :?
DanVzare's avatar
Ah yes, good point. I forgot about the platforming. Despite having never played Smash, I know a lot about it.
Also I'm sure that people don't just want GameCube controllers for playing Smash. Because as an owner of a GameCube I can safely say that the GameCube controller is THE BEST controller I have ever used. All it needs to be better, is a Z2 button on the other side, a select button to be placed to the side of the start button (with the start button being move a bit off center to make room), and the analog stick needs to be pushable, thus giving four extra buttons. And don't forget the "home" button that modern controllers all need nowadays.
Oh, and replace the d-pad with something more akin to what the Playstation has.
If you do all of that, you will have the ultimate controller.

Wait, you think I don't like Nintendo?
I actually love Mario waaaaaaaay more than Sonic. Sure Sonic's got a cool set of characters, but in terms of gameplay, Mario is actually fun. Mostly because Mario actually has a RUN BUTTON! You just can't do precision platforming with momentum based physics. Also, Mario is always more zoomed out. But I'm getting ahead of myself, I'm going to give you a detailed list of all of the Nintendo games I've played, and my thoughts on them.

Donkey Kong: It's a bit like ET. Fun for one level, then you get bored.
Ice Climbers: The appeal lasts a bit longer than Donkey Kong. Not much longer though.
Urban Champion: Actually quite fun. The appeals lasts quite a while for me, despite the repetitive nature.
Mario Bros: So very boring.
Super Mario Bros: Looks like crap, but is still pretty fun, even to this day.
Super Mario Bros 2: I don't like it.
Super Mario Bros 3: It's better than Super Mario Bros, but there's just something about those aesthetics that I don't like, also I want to replay levels!
Super Mario World (completed): This is probably nostalgia speaking, but I absolutely adore this game.
Yoshi's Island: It's not as good as Super Mario World.
Mario Paint: Still kind of fun even to this day.
Mario and Wario: A simple puzzle game that's fun for a short while, but gets boring quickly.
Mario Picross: I can't play Picross.
Mario RPG (completed): Absolutely brilliant. Although that final boss is too hard.
Super Punch Out: Too difficult, and a bit boring and repetitive.
Dr. Mario (completed): I absolutely adore this game, and this is the only other Match 3 game I like, the other being Magical Drop. I don't get why Tetris and Puyo Puyo are the popular ones.
Super Metroid: In hindsight, it's quite an impressive game, and I did get a fair distance in it, but it's not my type of game.
Super Mario Kart: An uncontrollable mess, I can't believe I actually used to play it.
Mario Kart 64: I've barely played it, but it only seems to be slightly better than Super Mario Kart.
Super Mario 64: There's just something so boring about this game. Maybe it's the camera, maybe it's the samey looking levels, or maybe it's the collectathon gameplay, but I just find it so boring.
Conker's Bad Fur Day (completed): Really fun, and very funny. Although ridiculously difficult in places, and really only playable once.
Diddy Kong Racing: Controls better than Mario Kart, but not that much better, and all of the tracks look the same.
Mario Kart Double Dash: So... boring... and not easy to control either (even though it's easier to control than the previous games).
Mario Kart Wii (completed): The first decent Mario Kart game. Because they finally made it possible for your kart to turn in a way that doesn't feel like your steering wheel is connected to your back wheels!
Wii Fit Plus: Surprisingly entertaining... for a while.

Game and Watch: There's some good ones among them, they help pass the time. My favourite is Vermin.
Legend of Zelda Oracle of Time and Seasons: I couldn't be bothered to play the game properly, so I just used to load my sister's saves, and mess about.
Super Mario Land 2: I didn't play it much, I borrowed it from my uncle. It seemed alright though.
Super Mario Land 3 Wario Land (completed):I loved it. Although it was a bit too zoomed in.
Wario Land 2: Too frustrating.
Wario Land 3: Also too frustrating.
Wario Land 4 (completed): Brilliant game, I loved every second of it. I even got 100%.
Wario Ware (completed): A surprisingly fun game. It even has Dr. Mario in it. I actually got 100% on this too.
Legend of Zelda Minish Cap: I got through the intro and never played it again.
Kirby and the Amazing Mirror: I have no idea what I'm doing or where I'm going, yet I've gotten four shards before getting completely stuck. Multiplayer is fun though.
Pokemon Red: I got this after playing Pokemon Gold. It was such a step down, I never played it properly.
Pokemon Gold (completed): I loved this game, and I still hate that it's the only one with two regions (except for the remake of course).
Pokemon Ruby (completed): A great game, but why is there only one region, and why can't I trade with Pokemon Gold!
Pokemon FireRed (completed): A great game, but my sister didn't get LeafGreen, so I played it on my own, and it wasn't as fun.
Pokemon Mystery Dungeon Red Rescue Team: A really fun game. I'm still not sure why I stopped playing it.
Animal Crossing Wild World: Really fun game, I enjoyed it a lot. Although I really wish I knew how to get neighbours to stay.
Animal Crossing City Folk: This game only works on a portable! On a console, it's so boring, despite being the exact same! And those controls! Ugh!
More Brain Training (completed): I got it for the Dr. Mario minigame. I wanted it on a portable console. The game as a whole is pretty decent I guess.
Nintendogs: Quite fun. I actually still go on every day to feed my dog and brush it. Kind of lackluster though.

Notable games I've never played:
All Starfox games, mostly because I'm not interesting in those types of games.
Almost all Legend of Zelda games, the one's I've listed are the ones I've played. I can't say I dislike Zelda, because I've never properly played Zelda.
All but one Metroid games, seriously, I've only played one, and even with savestates I never bothered to finish it. It never got me invested.
All Donkey Kong Country games:
Earthbound, ok, I've actually played it a teeny tiny bit, but I didn't go further than the intro, so I can't give my thoughts on it.
Luigi's Mansion.
Paper Mario.
Pikmin.
Mario Party. (I would probably like them. But who knows. They cost too much nowadays anyway, and apprently the Gamecube one, was the last decent one, and I can definitely understand way.)
Super Smash Bros.
Splatoon, I don't have a Wii U or a Switch.

I think that's everything. You'll have to let me know if I've missed anything.
Overall my favourite Mario character is Wario, and my favourite Pokemon is Zangoose.
ToddNTheShiningSword's avatar
Longer Reply now:

Hehe I probably said this before, now that I remember how we talked about Mario Kart, but heh yeah. I can't agree with the 'uncontrollable' bit, as it was very controllable, but we already talked about that. I CAN, of course agree with the I-can't-believe-I-actually-used-to-play-it part! :XD:
I have a hard time seeing how Diddy Kong Racing had samey looking levels, but for Mario 64 (I was also surprised you said the levels looked the same) it's probably just that they had such crude tools available at that moment, and so little idea of their full capabilities, that the levels had to look similar even when they were different, due to just that. I guess collect-a-thons aren't for you? No Mario Odyssey for you, then! :XD: Or Breath of the Wild, since you don't like Zelda. Or Switch, at all, for that matter. :XD: :iconnosoupforyouplz:

I HAD NEVER HEARD OF URBAN CHAMPION . wow. After googling, it sounds like something that could be repetitive but fun.
Really old games generally don't offer much for people that aren't kids (or people that are)... they were just too simple and limited to easily be that good, although they could. Mario Bros. was the first game I played as a kid that I really played a lot. Once I got SUPER Mario Bros., though, I kinda quit it! :XD: What was the point in playing a system that was designed before I was born, anyway, when I could play an NES? :D 
You played ET, too? :highfive:

I'm surprised you said that about Mario 3's aesthetics. I shouldn't, be, I guess, though, since nothing's for everyone. I personally REALLY like that aesthetic, to the point where I don't feel like one as good has ever been created. Not even a good rom hack that has the same aesthetics. Not even a SuperNES or DS remake of the game, or 3DS game that improves aesthetics! I was so in love with those graphics as a kid. :love: :worship: I couldn't NOT make :pointr: Super Mario Bros. 3 :3 :pointl:

Yep. Super Metroid is great, even if you don't like it much. And it's not nostalgia telling you Mario World is brilliant. IT'S AMAZING. THAT was the most amazing game child me ever experienced, and nothing will ever top it. :meow: Sounds like it might be your favorite, too, at least among Nintendo games. 
Ah hehe you played Bad Fur Day. :XD: :drunk::puke::shithitsthefan: Yeah, that looked like something that was really hard in some places and was something you'd only want to play once. And it was hilarious when I watched it on YouTube, but for a lot of people, they'd only find that funny when they were teens- or tweens if they liked foul things. :)

I loved Mario land 1, 2, AND 3, but I didn't own 1. Wario was so much fun! but the Wario sequels didn't look appealing to me at all, so I'm glad I never touched them.
I totally forgot Mario's Picross! And never knew how to play Picross.
What do you think about Mario Paint? I loved that game, but it could only come out because it was basically the first digital art program that ever came out in America. :salute::XD: That's not technically true, but you surely get what I mean. :iconknowwhatimeanplz:

There's a Kirby game that was confusing?! :?

At least we both liked Animal Crossing. I played the one on GameCube only. Liked it a ton. I liked Harvest Moon on GC a lot, too, but I'm certain that game was rushed and unfinished. But I guess Animal Crossing really must have gotten something from being portable that I never saw.

Ah, Pokemon... I knew you played that, but didn't know you played Gold first and then Red. I played Red first and then Silver. No one could enjoy playing gen 2 first and then playing gen 1! It's too much of a step down! Although it could be fun to see how Kanto was before, when it was in more trouble than it was in in Gold/Silver. All this time and there are still no Pokemon games that take place in two regions?! :omg:
Pokemon Silver was my favorite Game Boy game, and I never played Pokemon again after it. :tombstone: I transferred all my Pokemon from Red to it, too. And I was so surprised when I found out Kanto was in it! That game blew my mind in so many ways that I wrote a report about it when I was in school! :XD: IT WAS SO GOOD!
And Pokemon games ARE more fun when you have a sibling playing a different version that you can play and trade with.

And you still play Nintendogs?
Okay I guess this answers it and means you're qualified to like Smash! :XD: PERMISSION GRANTED XD

These Replies were much longer than I expected!
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DanVzare's avatar
There's a few games I forgot to add to my list.
Mario is Missing: A really boring game, and for a kid's game, it took me a few years to figure out how to play it.
Mario's Time Machine: Also really boring.
Wario World: I can't remember why, but I think I found the game rather boring. It might have been the controls, or the gameplay. I don't remember.
Perfect Dark (Completed): A brilliant game, really fun. I highly recommend it. The only problems are the lag, and those god awful controls. Out of all of the games in my list, this by far has the worst controls. I've never played an FPS where it was only possible to aim by moving your character, rather than your camera. That's how bad the controls were! Still a fun game though, I finished it three times. I think it was the multiplayer that made it so fun. That and my love of Timesplitters.

Now to respond to you.
While I know you don't agree with what I think about Mario Kart's controls. You've got to admit, it does feel like your steering wheel controls your back wheels. Especially when drifting.

You can't see how Diddy Kong Racing's levels were samey? I can understand with you not agreeing with what I said about Mario 64's levels, but Diddy Kong Racing?
Look at Crash Team Racing (another kart racing game I don't like) and Mario Kart 64. Those levels all look vastly different! But all of the levels on Diddy Kong racing only seem to be distinguishable by their theme. A theme which seems to be repeated on several levels. I've seen more distinguishable racetracks on Mod Nation Racers, and that game used an ingame track editor.
As for Mario 64's samey looking levels. It's mostly due to the same reason as Diddy Kong Racing, but nowhere near as bad.
It's all because most of the levels seem to only be distinguishable due to a theme, which is reused in several other levels.
I get that all of the 2D Mario games did that. But it works on a 2D game. On a 3D game though, it doesn't work. And changing the colour of a few textures makes it worse.
Also, I'm not 100% convinced that it's the collectathon gameplay that I dislike. Since I have played other collectahons that I've enjoyed way more than Super Mario 64. For example, Yooka Laylee. But it might have played a part in my dislike of the game. Who knows. :shrug:
I've not played enough collectahons to know if I like the gameplay or not.

Hey, when I first played Conker's Bad Fur Day (a few years ago) my Dad found it just as funny as me. And I can assure you that he was not a teen. The humour in that game holds up for all ages, except for those that are too snobby to like that kind of humour. The problem is, it blows its entire load on the first playthrough. If you ever want to play the game again, you'd have to wait ten years just to forget everything.

What do I think about Mario Paint?
I think it's fun. The presentation alone is brilliant. And the myriad of things you could do on it, and the ease you could do them, was also quite impressive.
For what it was, it did a very good job.

Oh yes... there is definitely a confusing Kirby game. As it turns out, an open world map on a 2D platformer, is not a good idea.
Still a fun game though.

Ah Harvest Moon. I loved the GBA version. Brilliant game. My sister got the GC version. I personally can't stand it (everything is so slow on the game, animations and all), but she rather liked it, and even completed it.
I think Harvest Moon works better as a portable game. Just like Animal Crossing.

You never went beyond Pokemon Silver?
You really should get a new Pokemon game. At the very least buy the re-remake of Silver when it finally comes out in about ten years. (First they've got to re-remake Red and Green, then make the next gen, then remake Diamond and Pearl, then make the upgraded version of their next gen game, and then finally make the re-remake of Gold and Silver.)
I know I'm going to get that game when it finally comes out. And trust me, it will. I noticed that pattern of Pokemon game releases back during the NDS days, and it's still holding up.


Now as for those GameCube Controllers only being made for Smash.
Well at least GameCube Controllers are still being made. They're awesome controllers, and I still have no idea why Nintendo doesn't stick with them as their default controllers.
ToddNTheShiningSword's avatar
Mario is Missing and his Time Machine were both horribly boring and confusing. I played those games way back in the day. :facepalm:

For Conker, of course I meant no insult- and I don't think you're offended (I checked my old message to see how I worded it. ^^; ) Just yeah, some people are too dense or snobby for that kind of humor, or are too mature themselves for mature humor. :XD: 
LOL some of the stuff in your Reply was pretty funny. ^^

I liked GameCube Harvest Moon: A Wonderful Life. The biggest problem with it was that I believe it was unfinished and rushed to completion. A lot of features are present but don't work!
And about the animations, it's weird, but they get faster after the first year or two.
I really like it's slower pace. A day is 24 minutes. In Minecraft, a day is only 20 minutes, and that's too short! But one in Harvest Moon is only 4 minutes longer. But in Minecraft, if you go to bed right away, you sleep almost 10 minutes of time, whereas in Harvest Moon you only sleep 8 minutes. I guess that combined with the day being 20% longer makes the difference for me.

You liked Yooka Laylee? I heard that game was really good, BUT REALLY flawed, so a lot of people had a really hard time liking it. I feel like maybe the game didn't have enough direction, and a lot of things, like the puzzles, powerups, vehicles, and pretty much everything that required you to FEEL felt wrong, and then some people found the jokes insulting because the game wasn't good enough for it to weather jokes about how bad it is being in the game.
DanVzare's avatar
Oh yes, those two games are horrible. Everyone knows it, but I just wanted to clarify that I had indeed played them, and hated them. Just like everyone else.

Yeah... the way I worded that response about Conker almost made it sound like I had taken offence. I'm glad you knew I wasn't offended though. :D
There's only one thing that can offend me, and that's calling me a hipster. Seriously, that has got to be the only insult I've received on the internet, that actually hurt. And all because I referred to the Walking Dead comics instead of the TV Show. Which there was a very good reason for, and it was because the TV Show had never made the distinction between Roamers and Lurkers. :(

Having played a little bit of Harvest Moon: A Wonderful Life, and having watched my sister play it a lot, I can definitely agree with the game seeming to be unfinished. It's not buggy, but there is a noticeable lack of things that I can't be sure was intentional for atmospheric reasons, or because they didn't have time to add them. I think I know which one it is now, since you also think the game is unfinished.

Yooka Laylee does indeed have its flaws. I could name a few, such as how slow you move with the transformations, the difficulty of some of the challenges (especially the minecart ones), how difficult it can be to find all of the Quills, but most importantly, the way the voices are done. But what game doesn't have flaws? I list countless flaws in Deus Ex, a game which I think is the best game ever made (although it isn't my favourite).
I think the flaws that most people point out though, aren't flaws at all. The game is an attempt at making a collectathon just like how one would have been back during the N64 days. But utilising all of the power you get from modern hardware, making the graphics look great and the levels really big. And overall, it does it quite well. The game is just as good as Banjo, if not better, yet people refuse to make that comparison because Banjo is a "product of its time", and therefore you have to compare it to everything from that time. I believe a game should be able to stand on its own as a good game, regardless of age, with only the exception being graphics (for obvious reasons). And as such, if you think Banjo is a good game, you've got to give Yooka Layee a pass.
I've also heard some complaints that I just downright disagree with. Such as the levels being too big when expanded. My dad told me himself that he thinks they're still too small when expanded.

As for the controls in general. I honestly do not understand why people keep saying that they feel "wrong". What does that even mean?
I can understand when someone says the controls feel slippery, heavy, unresponsive, ect. But "wrong"?
Look, I can understand when someone says that Sonic feels "wrong" on Sonic the Hedegehog 4, because they're obviously comparing it to Sonic 1, 2, and 3, and the physics are different. But with Yooka Layee, what is there to compare the controls to? Ratchet and Clank? Banjo Kazooie? Crash Bandicoot? Jak and Daxter? All of those games feel different, yet, no one said they felt "wrong"!

And as for the self deprecating jokes. Every time someone dislikes a piece of media, they will point to a self deprecating joke within that media and say "Well making fun of it and then doing it anyway doesn't excuse it!" Yet, if it's a piece of media they do like, then they will point to a self deprecating joke and say "And the self aware humour makes fun of a common trope in a hilarious way, which makes you realise just how ridiculous the genre can be at times." It's really quite annoying when reviewers do that.
Also, I thought the jokes were good. And I bloody love Laylee's attitude to everything.
The voices though... so... annoying... and pretty much inexcusable. But they don't ruin the game.
ToddNTheShiningSword's avatar
I'm just glad that you knew that I knew that your dad wasn't a teenager then! :XD:

I feel a bit bad for forgetting what you totally told me was the only thing that offended you. 

All games have good parts and flaws. In a good game, the good parts shine so brightly it can be hard to notice certain flaws because the light of goodness is shining in your eyes, and in a bad game, the bad parts are so visible that it's hard to see the good things that are hidden in their shadow.

There's more than one thing missing in Harvest Moon: A Wonderful Life.
There are items that don't do anything, and almost none of the characters are fleshed out, which is crazy, considering two things: Look how the characters in all the other Harvest Moon games are fleshed out- at least to whatever their limited potential is, and two, LOOK AT THOSE CHARACTERS! The characters in A Wonderful Life have so much potential character to them that I could say they all have too much character and yet virtually none of that character is explored! You've got a mad scientist who, in another game, has a mermaid in his basement and a secret lab, but in A Wonderful Life? NOTHING. There's a doctor with a cybernetic eye! There's a pair of archeologists that never find anything, a musician who never plays any music, and not one guy, but a pair of twins that make fireworks, yet this is probably the only Harvest Moon game with no fireworks festival in it! The guys live in a water tower and have all this potential personality, but all you get to do with them is play a mini game that doesn't even do anything, and I think your reward for winning is a rock. And you can play once each day if you want another rock. And there's homeless Murry, who steals one item from you every day forever if you let him have the first thing he steals. No developments ever happen. Just his same cutscene, like, every day from that point on. You never stop him, or talk with him about his behavior, or help him, or anything. And if you DO help him, nothing happens. How can you have a small town like this, and have one guy who's homeless, and all these years go by and he just stays there stinking with flies buzzing around him and no one throws him out or takes him in? There's even a Yeti who appears in spring, but he serves no purpose! All of these eccentric characters and none of them get to do anything! The only place anything happens are in marriage, and at Romana's Villa, where the girl grows up and learns to play piano way better.
But then for the obvious things. There's a STABLE ON YOUR FARM, yet you can't even enter it! They didn't keep- or make- it's function, and couldn't bring themselves to take it out. That's probably the one thing you thought of. :shrug: But there's another door that also gives the "It won't open" message, on a building that looks like an outhouse in some random place in the country. 
There are so many things that DON'T happen in A Wonderful Life. So many festivals that don't occur, weekly schedules that don't take place, relationships that go nowhere, cutscenes that never play out, items that don't do anything, activities that lead nowhere, doors that "won't open", achievements that aren't rewarded, secrets that aren't there, and things that are placed in the game and given lots intricacies, like special breeds of animals, the ability to set up a market stall, zillions of custom fruits and vegetables, and they're just there. Nothing comes of them. :begone:

I've never played a game that was so unevenly developed, as it's ideas were so good, yet so unfollowed. Unfulfilled. Unfinished.
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ToddNTheShiningSword's avatar
I wanted to add another Yooka Laylee bit about the jokes, but the other reply was already too long, and was all about one thing.

With the self deprecating jokes... I think it's actually good and fine that reviewers do that.
Here's the thing I think about 
self deprecating jokes like this: I think they're like highly offensive jokes. It doesn't matter how offensive it is if the people all find it hilarious. If you tell an offensive joke, but everyone- including the people it would offend, finds it funny, then you're brilliant, because you found a way to do that, but if you tell an offensive joke and it falls flat, people are going to want your head placed on a stake. Self deprecating jokes are very dangerous to tell in a game, because you can't get away with it unless the joke is funny, AND you've got the review score to back it up. Yooka Laylee doesn't quite have the scores from players to back up such humor, so it gets torn down for it. And the thing is, when you're playing a game that's good, then you see a joke like that, it's fine, but when you're playing a game that you already are having unpleasant mixed feelings about, and then you hear a joke that confirms your more negative feelings, that, well, makes all your negative feelings feel even worse! You were already thinking that an element of the game wasn't very good, and then you get self-aware humor within that game that says it isn't good, that basically says to you that the developers of the game were well aware of the fact that their game sucks, and then sold it to you anyway. Really makes you feel ripped off when it highlights all it's own flaws. :rip: I hear Bubsy 3D had such humor. :XD:

I mean, if you're playing a game, and you're not liking it all that much, but it's just good enough to keep playing, in spite of the elements you don't like (you clearly have the ability to do that ;) ) and then you get to a point where the game explicitly tells you this game is terrible and we knew it when we sold it to you! How would that feel? It might feel funny, actually :lol: but seriously?
Making fun of yourself when you're seen as doing well is self-deprecating. Making fun of yourself when your'e seen as doing poorly is an admission of guilt!
So I think it's a lot like an offensive joke: When you don't find it funny, you cry out because of how bad it feels.
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ToddNTheShiningSword's avatar
Oh man I have to say this bit about your Reply about Yooka Laylee right now and separate because...

Okay your Reply was longer so I couldn't view it all at once. The paragraph ended, and then, before reading the rest of it, I started thinking about what you'd said. The main thing I was thinking about was controls, and the concept of them feeling wrong, and how I'd talk about that...
AND THEN I SCROLLED DOWN AND THAT WAS EXACTLY WHAT YOU TALKED ABOUT NEXT. Exactly how you would have had to to trigger the response I'd thought I would have given you if you'd brought it up!! :iconmotherofgod-plz: ARE YOU PSYCHIC?- IN TEXT?!

I have played Banjo Kazooie. I haven't played YookaLaylee. However...
Now, I know you've watched and read many things about game design, so I'm certain you know about how there are hidden things that go into games. There are some things that just get designed into games to create certain feelings and experiences that are so subtle, strange, or artistically deep or psychological that the person playing the game can't even point them out, but they can very much appreciate them, as they feel the effects of these things in their experience, and that things like that can often be the difference between a great game and an awful one.
So... even though I don't personally know, when people complain about things like Yooka Laylee feeling wrong, and things like that, they can't explain their feelings properly because of the nature of those things. They can't be explained or articulated, but they can be felt. 
This kind of thing can be a problem a lot when people try to follow something beloved and/or classic. Whether it's a sequel, a prequel, a reboot or a spiritual successor, oftentimes when a project like that falls down, it's because they managed to get all the surface level stuff right, but the feelings and such underneath that made the original great and are very hard to capture (Which is usually why the original was so great for capturing them) aren't there, and there's nothing similarly great that was introduced to replace them. If you don't capture the original feel, but you have something else that you can put in it's place, so you have a masterpiece of your own, that's amazing.
I think an example of this done well would be with :batman: with the newer Dark Knight movies, and that 90s Batman: The Animated Series. Those things were different from the a lot of the campier Batman interpretations that came before them, :batman:, but they were absolutely brilliant. :love: An example of this done wrong would be the Star Wars prequel trilogy. I know some people like 'em, but really, those were panned by fans and critics for very good reasons. Yes, you still had all the Star-Wars-ey stuff in there, with R2 and C3PO and Vader and :yoda: and they're building the Death Star, and there's jedi:jedi: everywhere and Chewbacca appears for no reason, but THE FEEL that made the original movies good, and the story they tried to tell, and the brilliance that was there... weren't there. Nothing that was underneath was there. :brainless:

So I think Yooka Laylee's controls "feeling wrong" are a good point for this. It's not about the controls being good, bad, or different, or like the controls of a specific game. It's about them "feeling right", which is different. Your game's controls could be perfectly responsive and get their job done, but if they don't feel right, it will severely hurt your game. Like, take the controls in SNES Mario Kart. The controls are perfectly responsive, and let you get around all the corners, but if it feels like you're turning with your back wheels instead of your front ones, then it's hard to enjoy the game because the controls don't feel right.
Or try this: Both Super Mario World and Super Metroid both have good controls... but what if you took as many actions as you could and swapped the controls between games. If you had a version of Mario World that controlled like Super Metroid, and a version of Super Metroid that controlled just like Super Mario World, both of those games would probably feel quite off, and not just because we're familiar with the games as they are. :shrug:

I watched Arlo the muppet review Yooka Laylee, and I like the way he described his issues with the controls. He, too, said they don't feel right. He's learned a good bit about games and how things work in the gaming industry, and... well, he said a lot must go into making a game's controls just feel right, and whatever that is, he's not able or qualified to tell us what it is because he doesn't know... but whatever "it" is, it's just not there in YookaLaylee. 
Although you, personally, seem to be pretty good at describing what's right or wrong with controls, I think the concept of good controls is filled with a bunch of bits from all over the place in a game's design in a way that makes it hard to pin them down, so players can't even complain about them properly if something's wrong. I've watched videos that have explained at some points how certain things they did or that could be done made certain games feel like they controlled well (or actually control well!) and instead of those enlightening me, they more blew my mind and made me even more aware of how unaware I am of what makes a game control well. I think things like visceral feelings in control in games are as psychologically/creatively and artistically deep that our head can't make words to describe them, so our heart has to, but all IT can say is "wrong". Maybe it's like with poetry, where you can have these feelings inside, but if you're not a poet, you just can't put them to words.

:twocents: So my ignorant opinion is that there must be a lot of issues in Yooka Laylee that are deep, hard-to-put-your-finger-on things that Banjo Kazooie got right, that Yooka Laylee got wrong. On the surface, YL might really be BK brought into modern times, as it should be, and Banjo Kazooie surely had it's problems, but BK must have done underlying things that are timeless exactly right, where YL must have missed those subtle things completely and mainly got things right on the surface.
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ToddNTheShiningSword's avatar
With bad fps controls... but weren't ray traced games like Doom and Quake and Wolfenstein and Duke Nukem like that? FPSs where you aimed by moving your entire character? I mean, games only had one control for movement back then, and it took time for people to come up with dual stick movement. Maybe experience with Doom and Quake and such helped you to get enjoyment out of such a game along with loving Timesplitters.

On Mario Paint, all the [FEW] people I've heard talk about why such a game could be good, they've all used the word "presentation". :) Even The Angry Video Game Nerd described it the way you did! And you probably know how he tends to describe things. :censored: Although, of course his James Rolfe alterego is tamer. :wtf: ^^

If an open world map on a 2D platformer isn't good, then there's a problem, because they've just done it again on Switch. :XD:

LOL re-remakes! :XD: That was a lot to digest! :XD:

With how Nintendo never made a 'regular' console again after the Gamecube, they couldn't have made that be their default controller!

With Mario64 and Diddy Kong Racing, maybe it depends on which way you look at it. When you're looking for differences, it's harder to find similarities, and when all the speaks to you is the similarities, it's harder to spot the differences. Ya know? If you want, though, you could elaborate on the difference between being vastly different and being different only based on a theme. Do you mean creative elements VS textures? (If you do, then I guess you don't need to elaborate after all :XD: )
DanVzare's avatar
You could rotate your character around on those ray traced games, and rotating your character (ie, moving the camera) didn't mean you would instantly overshoot your crosshairs. And it wasn't just the sensitivity that was the problem. It was how the aiming reticle worked. You see, you moved the aiming reticle a little bit, and it wouldn't move the camera, it would just move the reticle. If you moved it a lot, it would start moving the camera. Trust me, you would have to use it yourself to understand. Timesplitters 1 had the same awful controls (thankfully you didn't need to do a lot of aiming on that game).
I think it was the multiplayer mode that helped get me the most enjoyment out of that Perfect Dark. Also, believe it or not, despite the terrible controls, I still managed to master the game. Because I won the final boss, on mutliplayer mode, all on my own, without taking a single hit, on my first try, on the hardest difficulty. It was the most badass thing I've ever done on a game, and it was an epic way to end the game once and for all.

Wait what... which game on the Switch has an open world map? The new Kirby game? Oh no.
...
Then again, maybe they might make it easier to figure out where you're supposed to be going.

Ah, good point. I guess Nintendo didn't really make a "regular" console after the GameCube, and therefore couldn't use that controller again. I can still complain though. :shakefist:

Yeah, if I'm understanding what you mean by creative elements correctly, then yeah, that's what I meant.
ToddNTheShiningSword's avatar
That's an epic achievement in Perfect Dark! It's great to have a most-badass moment in gaming. I have one, too, but unfortunately for me, my most badass moment was in MINECRAFT, and I still died so it didn't matter! :XD: I think yours might be better than mine. ^^;

LOL your reaction about Kirby.

Well, with the controller, you can complain, but you COULD also start playing Smash at some point. ;) Except N64 Smash, which is primitive so it doesn't support a GameCube controller. Then you can bask in knowing that a modern console is legit designed to support a GameCube controller. I REALLY hope Switch Smash does too. It'd be stupid for it not to; even the WiiU did it, and Nintendo's done making stupid decisions for the time being.
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ToddNTheShiningSword's avatar
Quick reply first:

No, really. People ONLY want GameCube Controllers for Smash.
Gamecube controllers are still manufactured today, and only because of Smash, ones you buy today may even have the Smash logo on them, and Smash itself fully supports GameCube controllers in it's standard options, while no other game made after GameCube does.