soulSmith1's avatar
Dope. The game needed allot of it.
After you released the game I didnt want to say anything cuz they would sound mean.
molegato's avatar
Well, that's what early access means, right? :D
I want to add tracks until the total is 12, if possible.
soulSmith1's avatar
I guess. The game got me as a cat-themed racing game instead of a cat car racing game...it sounds weird. 

Your game might need's ALLOT of fixing but it's going in a good direction. Keep the great work and sorry if any of these comments below gave you anxiety. 

Good luck though. 
If you'd take a word from me cuz I have been keeping this feeling for too long 

1. The cats are different and you made their design unique but I can't find true diversity. If you want to make new characters in the future please look into the different types of cats from around the world. 

1. I suggest adding more stuff to the lands. The design is beautiful and you did a nice job, but it feels really empty. To fix that you need to add more things and or animate the some of the things on the map. Oh and increase the cat sizes to be a bit bigger.

2. The track is too long. Now normally this is good but sadly getting to next step becomes a hassle. After playing a bit, I and my friend saw that your solution is to give more diverse roads or increase the acceleration of every cat. Their max acceleration feels as if they are going in a simple speed. 

3. Sharp turns made me angry...every sharp turn took a lot of my speed and it felt a HUGE hassle when I tried to accelerate. 
I'm not sure how to fix this, I could say either gives a stronger turn to the cats or add a drifting feature.

4. The Cat theme is not used enough. I feel like the cat theme here is not used enough, your maps, weapons, etc those maps don't seem to have any relation to cats. Imagine a cat litter box similar to Marios Banana. MY POO PUNS WOULD WORK!! Just find a way to add more cat related stuff to your maps, weapons, etc.

5. The speed boosters send me to the direction it is aimed. I like those stuff but sadly when I step on one of them they direct me to whatever direction the boosters are pointing. I was hoping they would not do that. (this is minor though).

6. The controls are weird and frustrating. This one is the biggest problem so far. The acceleration button is activated with the UP key or front analog stick. The acceleration should always be a button and nothing else. 

7. The camera shifts when I go up or down. In the city map (the rooftop) whenever I go up or down the camera shifts angles or moves which made my control's change and buggy, even sharp corners...please keep the camera behind the kitty.

COMPLIMENT TIME!!!!!!!!!!!!!!!!!!!!!!!!!

The game is super similar to Mario Kart but I can see an advance to Crash Team Racing Witch is an AMAZING GAME!!!!
I feel like your game will gather elements from both games wich no one has been able to achieve. 
Oh, and the tank cats reminds me of Sonic & all stars racing transformed. which is nice. 
Your game has a good length to go but I can feel the love in the design. 
You made a game which is something you should be super proud of. 
Genuinely I wish you good luck. 

Please oh PLEASE look into Crash Bandicoot racing game, cuz it has all the answers you will be looking for. 
molegato's avatar
Good news! Most of the things you said have been improved upon in updates (or I’m planning to).

1. I’m planning on adding more decoration and some cheering audiences near the finish lines, still resolving some design problems around it.
2. The first tracks were a bit too long, yes. The newer ones are shorter. I plan on letting the first tracks as the longest in the game, and change the track order when there are more of them.
3. There IS a drift mechanic! There wasn’t any controls screen in the first version so it was easy to miss it. There is now, though!
4. The weapons fit more in the tank theme, but as I add new decoration the cat theme will be more prevalent in the tracks. Check the cat statues in the bowl track, for example.
5. I reduced the auto-turn on the boosters (still present, just a bit subtler now)
6. I added a right trigger alt for accelerating in the default controls, plus controls are customizable now!
7. The camera shift when moving vertically was fixed too.

Plus you’ll be welcome to give any ideas on how to improve the game. I really appreciate feedback! :)

Oh, and I definitely love CTR. I’ve 100%ed it for fun so many times! It’s one of the best karting games in history!
soulSmith1's avatar
DOPE!

1. yey
2. yey
3. dope
4. I see. It's nice, have you thought that mixing cat stuff might work? For example, a rocket could have cat ears...
5. yeah its a bit better.
6. neat
7. sweet.

CTR is awesome!!