Shockwave9001's avatar
May I ask how you're trying to do that? I would love to have my guns featured in a game, but I have no idea on where to start contacting people.
xparament's avatar
hi,
I wrote that comment last year. Now I am working at another animation studio where I do modeling/ texture art.
the truth is I would love to have my art in a game or something but i am not actively trying to peruse that path. At the moment I am just trying to make a steady living as an artist which is not so hard as a texture artist. I have some friends here that are art directors/ production designers and when they are working their job looks fun...but there is much less work out there for painters and thats what everybody wants to be doing. So i dont really know what to say.... I am a little bit lost myself. My current plan is to open my own animation studio and to keep my gun designing as a hobby. Unless sony offers me a deal or something :D    
Shockwave9001's avatar
Whoops, didn't notice the date of the comment. Thanks for replying anyways :)

Is it hard to earn a living in the modelling / art / animation industries? I do know that they really prefer someone who can make good 3D models, which I totally cannot.

Sometimes I wish I could pursue that little dream of mine, but I don't know my chances and I don't want to take heavy risks.
xparament's avatar
sorry about that... i did not mean that its an old comment so its not relevant... i just wanted to say that i changed jobs. after two years of experience I would say that it is possible earn a living... but I have mixed feelings about the whole issue. learning to model is hard at the beginning... there will be a few weeks of working very hard and then getting something that looks like crap...but then very soon you sort of "get it" and its almost all fun after that. If someone told me now that for the rest of my life i will be a model texture artist i would not be totally disappointed. But right now i think that your right about choosing something a little more risk free. maybe i would answer differently in a few years.... Today is my last day as a model texture artist and after that i am not sure what i am going to do. I am thinking of starting an animation studio.  
Shockwave9001's avatar
How hard is it to design a 3D weapon from scratch? Or do most people draw it in 2D at first and build from there?

Thanks for the extensive reply :)
xparament's avatar
Hey sorry for taking so long to get back... i was internetless for two weeks.
sometimes people think some of my designs are in 3d but actually all are done in photoshop and pencil+paper.  Im not sure how it works in the rest of the industry. Where i worked the designers painted everything important before it went to the modeling department because typically it takes longer to model in 3d than to paint in 2d and they need to get an ok from the director before going forward.... that being said some people can bang out a weapon in zbrush faster than i can in 2d.... I would say its really up to you and what you are good at. I myself usually sketch weapons all the time and then find one thats a month or two old and that i still like. then i scan it and paint in photoshop. If you are asking if 3d is hard to do with out a sketch than my answer would be that personally i would prefer to have a rough sketch to work off of.
Shockwave9001's avatar
Not a problem, I'm not able to answer right away sometimes either.

I already thought it'd work a bit like that. I mean, most modellers don't really design the firearms themselves, do they? I think they have people assigned to designing the things, and then other people to create 3D models out of those designs. Or do I see this wrong?

So basically all I have to do is wait until someone recognises my work and asks me if they can use it :P
But that's the lazy me. I should be contacting game developers and such but I honestly do not know where to begin.
xparament's avatar
I think thats true that most modelers stick to modeling and most designers do the designing in 2d. I only worked at one studio and there the designers knew very little about cg. That being said I think its a big help to know how to model in cg. Its pretty easy to learn. I had about two or three weeks of banging my head out of frustration but then after that it was really fun. A good way to start is to download google sketchup. Its free and they have some really great video tutorials online that you can watch. sketchup is good because you can model without worrying about edge flow or other annoying stuff. Once you know that, I would move on to Maya...I am not the most technical guy and yet i find myself working as a modeler and even writing the occasional script.